EdTech 501: Week 7 Reflection

This week we went over the 2012 Tech Trends document.   I became so involved that I spent to much time reviewing a bunch of resources for education.   I have been an iPad owner for a year and a half, and really didn’t do much with it, except get caught up in Angry Birds.

So wouldn’t you know someone had created a lesson plan to go with Angry Birds.  Here is a link to the site I had found: Angry Birds Lesson Plans.  You can even play this app on Google Chrome.   You would probably never think about using this app for a lesson, but others have as it will have a bit of physics, math, history, music and language arts:

      • Primary Math: positional math language (above, below, left, right, bottom, biggest, smallest), measurement (distance), angles, shapes;
      • Intermediate Math: parabolas, velocity, angels, trajectory, acceleration, quadratic formulas;
      • Science: simple machines (lever), mechanics, force, energy, velocity/speed;
      • History: history of the catapult, changes made to catapult technology throughout history, modern-day inventions that use this technology;
      • Music: Tie in with history, what music was popular in the middle ages when catapults were invented (give students a feel for the culture of the time).
      • Art: Tie in with history, what era of art was happening during the middle ages when catapults were invented (give students a feel for the culture of the time).
      • Language Arts: reflection writing, reading text for information (non-fiction books and websites);
      • Learning: application of Angry Birds on students as learners, application of building a catapult on students as learners.

I can’t claim any of the above ideas; they came from: iLearn Technology

This is what I posted for this week’s assignment:

Trend:

Game-based Learning

Short Description:

Students learn about the status of citizenship in the United States. As a foundation for studying the rights and responsibilities of citizens, students learn what it means to be a citizen and how citizenship is obtained. Students also examine the dynamic nature of citizenship over time.

Technology Tool:

iPad, iPod, iPhone, netbook, computer

Link to Tech Tool:

Liberty Belle’s Immigration Nation

User Skill Level:

Beginner

Feasibility in Classroom:

Very useful

How it might be used:

The iCivics website students can learn all aspects about civics.  I chose “Immigration Nation” because students learn about the status of citizenship in the United States. As a foundation for studying the rights and responsibilities of citizens, students learn what it means to be a citizen and how citizenship is obtained. Students also examine the dynamic nature of citizenship over time.This could be used in classroom as a group activity, or individually to review for a classroom test.

Challenges:

Each student has to sign up in order to play individually, but it is free.

Comments:

The music starts to annoy me after about four minutes.  Each section on the iCivics site you get the chance to learn all about civics but I feel that some students will tire after they get repeat questions over and over.

Karrie Cox

Trend:

Mobile Apps

Short Description:

The Playful Minds: Math application combines in-depth understanding of math concepts.   There are 300 levels that cover five math categories: Algebra, geometry, data analysis, measurement and numbers & operations.

Technology Tool:

Playful Minds: Math

Link to Tech Tool:

Playful Minds: Math

User Skill Level:

Beginner

Feasibility in Classroom:

Useful

How it might be used:

This program is designed with 5 – 8 year-olds in mind.  The program could be used for math recovery as a review tool of math concepts.  There is a multi-player options that would be great for group work as each member plays against each other.  This program keep’s track of score charts.

Challenges:

Students will need to have headphones to use because they will want and need to hear all the bells and whistles that make the learning application exciting.   Multi-player mode needs to have students connect via broadband mobile connect (wireless).    Cost may be a challenge as the application will cost $2.99 per mobile device.

Comments:

 The math concepts progress gradually through the different levels.  The drills are self-adapting to the individual’s learning curve.    This application can be used on iPads, iPhones, iPod Touch.I really liked this application and had to check out what it would do and how it reacts; so I tested it with my granddaughter who is four-years-old.    I knew she would probably take to it and try it out.  Though, she has had experience with an iPad for 1 and 1/2 years now.   The other thing is, she never wants to quit play a new application until she is good and ready.

 Karrie Cox

References

Using Angry Birds to teach math, history and science. (2011, November 1). iLearn Technology . Retrieved March 3, 2012, from http://ilearntechnology.com/?p=3970

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