EdTech 503: Module 1 reflection

Design means creating something.  For example, I am going to design my bedroom to be a dungeon. Well that is all wonderful, but a dungeon doesn’t always mean the same thing to every individual. The better design would be to come up with a full scale plan to show exactly what they are talking about. At my nail appointment, I am always asked what design I want. In that instance, they are talking about artwork on my fingernails.

Instructional design is really designing, but with a different goal in mind; gives method and implication to design instruction. This is where you want to have a starting point and an end point. Along the way, you get instructions to accomplish in a process based on principles of instruction. As an example, I like to think of driving directions as a systematic instructional design and if followed correctly I will accomplish my goal.

You can create an Instructional Design without using educational technology; but I doubt students would enjoy the process. Instructional design uses educational technology to help educate our 21st century students.

ID Project Overview:
Project Description: Students in middle school and/or high school students will applying scientific inquiry through a ghost hunting web quest.  After three hour of instruction, they will be able to navigate the web quest and successfully apply scientific knowledge.


Upon finishing “Module 1”, I have gained an understanding of “Instructional Design (ID)” and Gustafson and Branch (2002, p.38-43) point out there are four models designed with the classroom in mind are from: Gerlach and Ely (linear);  Heinich, Molenda, Russell and Smaldino’s “ASSURE”;  Newby, Stephich, Leman and Russells, “PIE”; and Morrison, Ross and Kemp.  Each has a unique perspective and different focus starting points.   This week, I also gained a deeper understanding ADDIE and found very informative and a good starting place.


Gustafson, K.L. & Branch, R.M. (2002) Survey of instructional development models, 4th ed. Syracuse, NY: ERIC Clearinghouse on Information & Technology

Smith, P.L. & Ragan, T.J. (2005) Instructional design, 3rd ed. Hoboken, NJ: John Wiley & Sons.

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