Assignment 1 (Graphics & Text) Requirements
Please create a simple Flash project. Incorporate graphic elements into a Flash project. Be sure to include the following elements:
- At least 1 graphic symbol
- At least 1 button symbol
- At least 1 movie clip symbol and,
- At least 1 static text.
Graphics, Symbols, & Text
Creating Graphics in Flash
Flash offers a full suite of tools for creating and editing graphics. When you draw in Flash, you create vector art. You can think of vectors as mathematical functions that use fewer lines of computer code to determine lines and points (vs. regular graphic files, such as bitmaps that must account for each individual pixel on a computer screen). Vector-defined art is not limited by resolution like bitmaps. This means that they can be scaled to any size without a loss in quality or increase in file size.
This week you will learn how to use different drawing tools to create graphics in Flash CS4/CS5/CS6
Working with Symbols
Graphic, button, and movie clip symbols are core objects in Flash animation. Make sure you understand the characteristics of the three types of symbols. The built-in Flash library stores all of the useable art and other objects that can be used in your movie, including symbols, sounds, video clips, bitmaps, and other components. The library can also help you to organize, sort, and keep track of the components used within your Flash project.
Working with Text
In Flash, there are three types of text: static, dynamic, and input. Static text is used for presenting static information. Dynamic and input text is used for creating interactivity. You will have the opportunity to use all three types of text later on this semester.